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Technical Sound Design
Unity + Fmod
Easy Optymization For Fmod and Unity
In this video, I made some optimizations for FMOD and Unity (using FMOD spatializers) because I found that FMOD doesn't manage its instances well on its own.
Events are played only within a certain distance from the player, and groups of events are activated only when the player enters specific collider boxes.
This system can be used in situations where there are a lot of sounds (e.g., a very loud forest) and you want them to be placed at certain locations in the game to enhance immersion.
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