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Technical Sound Design

Unity + Fmod

Easy Optymization For Fmod and Unity

In this video, I made some optimizations for FMOD and Unity (using FMOD spatializers) because I found that FMOD doesn't manage its instances well on its own.

Events are played only within a certain distance from the player, and groups of events are activated only when the player enters specific collider boxes.

This system can be used in situations where there are a lot of sounds (e.g., a very loud forest) and you want them to be placed at certain locations in the game to enhance immersion.

©2024 by Kostek
Antonowicz

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